The Fighter Factory Ultimate adalah editor karakter MUGEN mampu memberikan semua alat yang diperlukan untuk tugas ini.
The Ultimate versi baru menawarkan opsi pengeditan lanjutan, dan menawarkan kinerja yang lebih kepada pengguna.
Dengan antarmuka baru, program ini mengikuti pola yang sama di semua editor grafis, memfasilitasi penggunaan dan berkonsentrasi semua pilihan di satu tempat, mudah diakses dengan mouse atau tombol shortcut.
Dengan kemampuan untuk mengedit hingga 12 karakter di jendela yang sama, Fighter Factory Ultimate menyediakan lingkungan pernah melihat.
Features:
- Improved interface
- Incredibly superior performance
- Less consumption of memory
- Possibility of opening up to 12 chars in the same window
- Almost all functions accessible by shortcut keys
- Compressed character format
- Zoom up to 8X
- New language system, much lighter and faster
- New organizer
- Cut and optimize all the images much faster
- Inclusion of the palettes editor in the main window
- Increased floor area
- Insert images palette with PCX Clean
- Generates optimized palette from multiple images
- Viewing of the transparencies in the editor
- New system for generating animated GIF
- Conversion of bitrate and number of channels made by the program
- Resample improved system using the library LibSampleRate
- Display correct information of the WAVE sound
- Possibility of individual sounds Resampler
- Auto complete system that supports function with parameters
- Auto complete system with the addition of SCtrls with a shortcut key
- Chinese
- English
- Spaniard
- French
- German
- Italian
- Japanese
- Polish
- Portuguese
- Bug save all (not save if the file has not been saved, save a blank file or wrong)
- Bug reversed palettes (BMP and PNG palettes are reversed)
- When opening a .def with the smaller button it opens only .def and not the entire char
- Reversal of more than two colors at once in the palettes editor
- Improved automatic organization of colors
- 'Insert palette in images' saves .pcx file with the palette reversed and does not properly clean pcx
- Error when using optimize palette
- Add different colors from another palette begins at last free from the beginning, keeping intact the last color (transparency)
- Wrong sprite optimization
- Type of palette inversed (by selecting an item it sets the other)
- Image of commands not displayed correctly sometimes
- Import sprites from another character correctly defines the group and the number of sprites
- When using the Save in the SFF editor (in Intro or Ending), the file is saved correctly and not over the char sprites
- When using the Save function in theAIR editor (in Intro or Ending), the file is saved correctly and not over the char animations
Post a Comment